Author |
Thread Statistics | Show CCP posts - 25 post(s) |

Hakaari Inkuran
State War Academy Caldari State
284
|
Posted - 2015.06.02 21:42:38 -
[1] - Quote
CCP Surge wrote:Porucznik Borewicz wrote:OK, so after an actual elite PVP fleet I have some more feedback regarding the new overview icons / brackets. Apart from the fact that the drones Xes need to come back, because the new icons look just silly and clutter the view anyway, there is one major issue with the new icons - they are unreadable when no standings / background colours are set towards a neutral player you are fighting. Stuff just looks too much the same. And the more things you have on your OV the more you are screwed. The new icons are OK-ish in a way. You could get used to them. We just need a more "at a glance" way to tell the player controlled ships in space. Like a colour maybe. Making the player ships green for instance would help me a lot. And I bet a lot of colour blind people would also welcome the option to change player ships colour. Right now, everything on the OV that is not a waypoint object (stargate, station) has the same colour. The other way would be reverting the old brackets for player ships.
TL;DR: Let me change the player controlled ships icons colour and it will be much better. Hey, thanks for sharing your experience. And keeping in mind color blindness :) I agree NPC distinction is rather nuanced with the new icon set - NPC icons have a faint inner fill compared to players ships. We also color hostile NPCs red by default, but we don't allow players to change this, or set any color for the icons themselves besides background and colortags. Anyone else think a custom "icon color" would be a good option to expose to aid in situational awareness? I'm seconding the drone point to make sure you get it. Drones don't need icon distinctiveness or whatever. They're just friggin drones. The little x's were perfect. |

Hakaari Inkuran
State War Academy Caldari State
286
|
Posted - 2015.06.02 22:49:33 -
[2] - Quote
Makkuro Tatsu wrote:Taru Audeles wrote:People are unlucky with the new icons and with the way you sneak them in without any information and warning. That is nonsense. There were blogs, and the new icons were around long enough on Singularity. There was no "sneaking in". Besides, some players like the new icons -- I do -- so don't assume you speak for everybody. I mostly like them but cruisers are houses and drones do not need icons the size of ship icons. |

Hakaari Inkuran
State War Academy Caldari State
287
|
Posted - 2015.06.03 12:59:27 -
[3] - Quote
McChicken Combo HalfMayo wrote:It would have been better to use lettering instead of icons in the overview. You can fit two letters into that small space pretty elegantly. I'm not sure if I already suggested this in the original icons thread so apologies if that's the case.
Ships (always in capitals): F D C BC BS DR CA SC T CD (combat drone) ED (ewar drone)
Celestials (always lower case): s p m ab co cf
The lettering instead of icons would allow for more or less instant recognition of what the overview entry is. Dwarf fort in space?
|

Hakaari Inkuran
State War Academy Caldari State
288
|
Posted - 2015.06.03 13:18:23 -
[4] - Quote
I want to point out you made me switch away from 90% scaling due to the icons looking like vomit when undersampled. Thanks so much
|

Hakaari Inkuran
State War Academy Caldari State
288
|
Posted - 2015.06.03 13:50:00 -
[5] - Quote
I have an idea. This new set of icons is ok. Not excellent. This is how it can be excellent.
Let me define which icons i want for the ship classes. Give us access to all the icons as a grab bag and let me pick and choose what goes to what. Add more icons too. That other set of player made icons gets posyed a lot, i like them, many peoplelike them. Use them. And ALLOW REDUNDANCY please. Please. I want shutles and newbships to have the same icon, so let me. Its common sense. I want drones to have the same icons. If i want overview defined that way, let me. Let me change the defaults.
Have this, and have the checkbox option in settings somewhere to just have classic icons.
Put classic icons in that grab bag i mentioned earlier, so i can mix classic and new icons if i wish. This gives us the best of all worlds.
So please, go back to the drawing board and make this feature excellent. |

Hakaari Inkuran
State War Academy Caldari State
290
|
Posted - 2015.06.03 14:46:27 -
[6] - Quote
Natya Mebelle wrote:Hakaari Inkuran wrote:Let me define which icons i want for the ship classes. Straight out no. Veteran: "Since we are in a fleet, and you're in a small ship, you need to shoot at the enemy frigates first" Newbie: "Just to be sure, frigates are the small triangles?" Veteran: "No, they are small crosses." Newbie: "But I never saw small crosses on the overview?" Uh, no. Newbies will have a sensible default overview provided to them either by the game, or an overview pack from their veteran FC and alliance. Obviously.Any guide, any screenshot, ... anything really, with those kind of options are going to be a really hard thing to take in. Deal with it. This is too important to have literally everyone play exactly the way you think they should
|

Hakaari Inkuran
State War Academy Caldari State
291
|
Posted - 2015.06.03 15:14:15 -
[7] - Quote
Natya Mebelle wrote:Hakaari Inkuran wrote:Deal with it. This is too important to have literally everyone play exactly the way you think they should Please do not fall down into being self-righteous. It is more important to get a set of icons straight than developing a multitude of them, which takes even longer But for the sake of the argument, the most important thing for CCP is our money, and many of the recent changes have not only been frustrating the old playerbase, but also have done a horrible job with getting new players to the game. So if you want to start weighing importance of things? Opportunities and new player experience should be top priority right now, since it is utterly broken and in the worst state of existence since 2007. If you don't keep new players, and continue losing old ones, then that doesn't bode well for any of us. Tyr Dolorem wrote:If someone no matter how new is making targeting decisions based on icon rather than type and distance then I really don't know what to say. Oh you would be surprised of some of our new players. But that is the joy of being in a starter corporation, and seeing what is happening there day-in and day-out, right? c: But sure, I agree my example was not one of the best, but it was one in the realm of possibility. Refer to the post before that where I am making a lot more objective conclusions on the subject of icons c: Fine. Whatever. But I'm curious what you think the best solution is. If its "everyone goes back to the way it was last week" I'm 99% certain its not gonna happen. My solution is a real solution, and its also better than the status quo as of this morning. |

Hakaari Inkuran
State War Academy Caldari State
293
|
Posted - 2015.06.04 00:37:51 -
[8] - Quote
March rabbit wrote:Natya Mebelle wrote:Eli Stan wrote:I spent a few hours over the weekend PvPing on SISI and found the new icons useful for telling different ship types apart when looking at the battlefield. Much better than differently sized squares. This will help tremendously with small gang operations, IMO. Actually - and I do realize that this might be unique for me and doesn't apply to everybody, or even anybody, else - it's extremely easy for me to tell neutral NPCs from other players after this patch. It's not by icon, which I've never used to begin with. That's becauseall players are colored to me - purple for fleetmates, red/yellow for legal lowsec targets, and teal for everybody else. It makes it extremely easy to pick out ships from non-ships on the overview. I have make bold one small detail you have completely missed reading his post. He has 'COLORED' all the players. So now we NEED to use SPECIAL settings to OVERCOME unneeded change IGNORING new UI ideology: "colors are not needed" (look at Neocom). You really think it is ok?  Wait are you saying colors are not needed or that colors are?
I dunno, I do like the clean monocolor look a lot (its very modern and minimalistic) its just that I was better at finding what I wanted faster, back when the icons had color. |

Hakaari Inkuran
State War Academy Caldari State
293
|
Posted - 2015.06.04 00:40:58 -
[9] - Quote
Natya Mebelle wrote:Jeven HouseBenyo wrote:To the Cad-Cam using architect, is it easier to scale up or shrink down an addition to an office complex on your software? Answer: stretch is easier than smoosh. Another is a computer software programming major currently in college. Which set of coding is easier to write? Upsize a segment of text, or downsize? Answer: easier to start small and scale up than start large and keep the text legible during compressing it's size. Yes, even though both use different systems (vector based versus fixed pixel based), in both cases it is better to expand than contract. But the issue here is a bit more delicate due to the tiny resolution. Even if this was a vector based system, we would still suffer from blurred edges because the differences simply don't fit on the pixels on the screen properly. This is why hand-crafted icons for each scale are inevitable in the long run. Jeven HouseBenyo wrote:So my question to CCP is this: If it's known that whatever you are using to scale from 100% down to 90% is not top end and is an ongoing roadblock, why did you START at 100% and smoosh, instead of following a more logical and easier path, start small and expand? Well, the icons don't look good upscaled either. The answer most likely is; their recorded demographics told them that the majority of players use 100% UI scale. Maybe less nice people would say they used the majority of what devs use in the office. I prefer thinking the statistical demographic thing, which is also the default for players to start the game with. I hope all the people switching to 100% as a last resort doesn't mess with their statistics further. If they collect any. |

Hakaari Inkuran
State War Academy Caldari State
293
|
Posted - 2015.06.04 00:43:42 -
[10] - Quote
Xen Solarus wrote:Well after a few small-gang engagements, I can confirm that the new symbols are great at quickly distinguishing between ship sizes. I can imagine this being even more useful for newer players that are unaware of the various ships in EvE. It's a million times more useful than the previous method, which I just ignored and focused solely on the type of vessel. Nice work CCP!!!  I always enjoy how every. single. patch. is followed with a wave of revulsion. How is it that EvE players are the least adaptable to change? My only question is why the original symbols that were floated in the dev blog here weren't used. They were a lot cooler, and I'm sure would have prompted (slightly) less disagreement. Perhaps you should try to change to them? People get used to the status quo. And (when people can't customize their UI enough) they get real touchy about any further disruptions to the UI that they know and are comfy with.
|

Hakaari Inkuran
State War Academy Caldari State
293
|
Posted - 2015.06.04 17:48:27 -
[11] - Quote
CCP Surge wrote:Milla Goodpussy wrote:i want the old icons back,
im afraid since the majority of the community is saying the same. ccp has put on the wall module and are no longer paying any attention to this thread. That's not true. We're definitely still keeping tabs on this thread and assessing the situation. Just don't expect any knee-jerk reactions from us so soon. For now keep the feedback coming, keep it constructive. Thanks I sincerely hope that my suggestion of customizing our brackets/icons per ship/item class is on the table, and keeping the old icons as part of that. I'm 100% sure I wasn't the first to propose it because that would be silly. |

Hakaari Inkuran
State War Academy Caldari State
293
|
Posted - 2015.06.04 18:11:24 -
[12] - Quote
Benito Arias wrote:Dersen Lowery wrote: This is a completely subjective assessment. I can see the new icons more clearly than the old ones. I find them significantly less ambiguous. I've looked at the pictures of what people consider confusing and overwhelming and all I see is clarity.
The obvious exception is the 90% scaling problem. That's just flat-out broken, and CCP should have collected and acted on that information before rolling this out.
If this gets rolled back, then I suppose I can go back to not being able to see player ships nearly as well as rats (whose old icons were strong and iconic), mistaking destroyers and cruisers and battlecruisers, and not really seeing cruisers and larger ships at all, because those icons are thin and weak and nearly indistinguishable from the bounding box of the overview column. The game is playable that way--I just ignored the icons and looked at the ship type column--but I was really looking forward to this.
Yes, it's subjective, and it comes from someone who has been enjoying space PvP for 5 years, every other day or so. Have you? In order to make it, I didn't look at pictures, I warped into a PvP heavy grid on Sisi, where all the things were moving, stopping, disappearing and appearing again. I imagined I was trying to report it in a live fleet on TQ. I was terrified by the amount of different shaped which basically mean the same. 8 shapes for ships, 8 shapes for drones, plus wrecks. Sixteen odd shapes to recognize against two (!) with old brackets, only to make a count of ships and whether they have drones out or not. Where's clarity in that? So you are saying you had to use the type column in the overview. Well you should have, because the idea that you can put all the tactically relevant information into an icon is silly.
All they need is to make all drones x's again. Then anything on your grid that's pointy is a ship. Bigger pointies are bigger ships. It becomes much more manageable this way.
|

Hakaari Inkuran
State War Academy Caldari State
293
|
Posted - 2015.06.04 18:52:10 -
[13] - Quote
Bad Bobby wrote:Hakaari Inkuran wrote:All they need is to make all drones x's again. Then anything on your grid that's pointy is a ship. Bigger pointies are bigger ships. It becomes much more manageable this way. But make the NPC ships distinguishable by something other than colour. Colour AND something else fine, but not colour alone. Up/down arrows could work, I'd have to see it in-client to know. Your brain will process color even faster than it processes shape or tries to analyze size of similar shapes. Color is the FIRST thing that should be used to differentiate NPCs so that your brain can filter them out in a pinch. In fact I think if you're not utilizing the already-existing option to color things in your overview based on player/npc, you're doing ithings slightly wrong. Not to say everything now is good and dandy. Just that you're shooting yourself in the foot subtly already. |

Hakaari Inkuran
State War Academy Caldari State
293
|
Posted - 2015.06.04 19:14:55 -
[14] - Quote
Bad Bobby wrote:Hakaari Inkuran wrote:Bad Bobby wrote:Hakaari Inkuran wrote:All they need is to make all drones x's again. Then anything on your grid that's pointy is a ship. Bigger pointies are bigger ships. It becomes much more manageable this way. But make the NPC ships distinguishable by something other than colour. Colour AND something else fine, but not colour alone. Up/down arrows could work, I'd have to see it in-client to know. Your brain will process color even faster than it processes shape or tries to analyze size of similar shapes. Color is the FIRST thing that should be used to differentiate NPCs so that your brain can filter them out in a pinch. In fact I think if you're not utilizing the already-existing option to color things in your overview based on player/npc, you're doing ithings slightly wrong. Not to say everything now is good and dandy. Just that you're shooting yourself in the foot subtly already. Instead of forcing me to repeat myself, why don't you go back and read my post more slowly. Also, you haven't the slightest idea what my brain is or isn't capable of. Colour blindness isn't the only disability that these UI changes need to be sympathetic to, those like me with learning difficulties would also like the odd consideration. Something about you wanting to filter npcs (so do so) something about you not wanting space to be ugly (ok so filter the npcs) and...what part of your post did I have to actually respond to again?
Also color blind doesn't mean you can't see color. if someone is Red/Green color blind, then that person can switch one of those colors to blue or something. Whatever. Its customizable for a reason.
>Also, you haven't the slightest idea what my brain is or isn't capable of Whatever, bud. Figure it out yourself then. |

Hakaari Inkuran
State War Academy Caldari State
294
|
Posted - 2015.06.04 23:07:22 -
[15] - Quote
Danmal wrote:The open brackets were an ideal class of icons because they were not only internally consistent as demarcating ships in space, they were also very different and thus distinguishable from any other class of icons. In order to create greater distinction between ship class icons and provide closed line icons, you increased the similarity of ships in space to virtually every other item in space (such as FW outpost, for example). So to recognize that something in space is a ship rather than some other object has become more rather than less difficult. So whereas before I might have had the problem to distinguish a destroyer from a T3 cruiser, I now have the problem to distinguish a ship from a FW outpost, a container from a customs office, etc.
This is probably the bottom line. The longer this goes on the more convinced I am that open square brackets was the best thing about old overview icons. They were so different from every other class of icons that it was instant recognition.
I get that CCP wants to try to make this game look sexier but at the end of the day we probably should be going back to square brackets. |

Hakaari Inkuran
State War Academy Caldari State
297
|
Posted - 2015.06.09 22:16:36 -
[16] - Quote
Im happy to hear that this issue is under discussion but i feel a quick rollback is probably for the best for the short term.
Also im not really liking the 90% issue, it seems like a really important and popular feature. Is it just not possible to render icons at 90% and then upscale? Can you all look into ensuring any final designs look at least acceptable at 90%? |

Hakaari Inkuran
State War Academy Caldari State
300
|
Posted - 2015.06.13 11:48:36 -
[17] - Quote
Its very obvious they had a release schedule to keep and could not bring themselves to release carnyx without a new icon set. Whyprobably they need a minimum number of new features per release.
If this is how they work id say they need to forget this 6 week release cycle thing. |
|
|